In its inspector you can define how much the camera should shake on impact, and how fast the dive should be.Ĭharacter Fall Damage : This component will apply damage to the character if it falls from a height higher than the specified MinimumDamageFallHeight. The detection is done using a raycast, whose origin and length can be setup from the inspector.Ĭharacter Dive : This component allows your character to dive (by pressing the dash button + the down direction while in the air). From the inspector you can define the distance the dash should cover, how much force to apply, and the cooldown between the end of a dash and the start of the next oneĬharacter Damage Dash : Similar to the Character Dash ability, but will apply damage to its target layer.Ĭharacter Dangling : Add this component to a character and it’ll adopt a dangling stance if facing a hole in the ground. For an example of this, you can look at the RetroCrusher prefab in the RetroVania demo scene (first room to the right when entering the level).Ĭharacter Dash : This component allows your character to dash. If it should, make sure you setup its new size.Ĭharacter Crush Detection : introduced in v6.5, this ability lets you detect when your character gets crushed, and lets you act on it, causing damage or death. In its inspector you can determine the crouch speed, and whether or not the collider should resize when crouched (to crawl into tunnels for example). Character Crouch : This component handles crouch and crawl behaviours.Some features, like push or gravity zones won’t work with that ability, but most will work just fine.Ĭharacter Bounce : This ability will cause your character to bounce up every time it collides with the ground.Ĭharacter Button Activation : This component allows your character to interact with button powered objects (dialogue zones, switches…). Note that you can use AutoMovementControlZones to define direction changes, state change, stop movement, etc. You’ll find an example of this in action in the MinimalAutoMovement demo scene. In its inspector you can define standard movement speed, walk speed, and what effects to use when the character hits the ground after a jump/fall.Ĭharacter Ability Node Swap : This ability lets you specify a new set of abilities, and swap to them at the press of a button.Ĭharacter Auto Movement : This ability will make your character move automatically, without having to touch the left or right inputs, ala Super Mario Run. Standard AbilitiesĬharacter HorizontalMovement : This component handles basic left/right movement, friction, and ground hit detection. It’ll also make it much easier for you to create your own abilities. Having separated ability scripts also allows for a much easier extension of the system. While it’s not necessarily bad design in a small game where your character only does walking and jumping, here it became hard to read and maintain as new features kept being added. In previous versions of the engine, this was all handled by a single CharacterBehaviour script. Whether it’s jumping, running, or pressing a button, that’s where it happens. If you want to receive an alert when a device reaches it’s time limit, select “Alert Me” at the bottom of the page.The Character Abilities are the scripts that will enable your character to perform actions. The device will lock after 60 minutes of use. If you only want the device used for 60 minutes on Mondays, type in “60” next to “Monday”. This setting allows you to allot a certain amount of access time each day. You can edit these time limits and make them specific to each day, Sunday through Saturday. That locks theh phone between the hours of 4pm - 6pm. You can then add another setting to allow the device access from 7pm - 10pm. You can also include additional time restrictions, i.e. For example: On Sunday, if you’d like the device to be accessible between the hours of 6am - 4pm, you can adjust the settings as such. You then have TWO different options for time control.īy enabling time limits, you can control when the device can and cannot be used. You can select which applications you want completely included or excluded from time restrictions by clicking the Application, dragging and dropping it into the desired category. Along the top, find and select “Time Rules”.Īll Applications on the device will automatically be included in time restrictions. Begin by logging in to your NetAngel Dashboard
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